So as not to re-invent the wheel:
For general background about Nehwon and Lankhmar (and a generally excellent canonical Nehwon resource)
A chronological overview of the Nehwon campaign
Time (Nehwon’s calendar)
Local game rules
- Nehwonian Magic
- Shields and Ripostes
- Unarmed combat vs weapons
- Revised attack parry matrix
- Herbalism tables
(August 2016 —) To Lankhmar, where all adventures begin and end.
Cults of Lankhmar
(August 2016 — March 2017). In Lankhmar city, thieves, merchants, astrologers, cultists and beggars impede our heroes’ efforts to sell their northern plunder. Two sinister cults threaten a return to bad old days. But their plans too are interrupted.
(December 2013 — March 2015). A long, cold trek from the forgotten ruins of Olathoe, through the Great Rift Valley and the Cold Waste, to Cold Corner and the Great Forest. Battles with spiders and wodemen. Some old friends are farewelled forever, and new ones welcomed.
(March — August 2013). What is the mystery of Horn Gate? Where do its passive but secretive blue-eyed folk come from? Aaaaaaaaaaaaa-aaah They come from the land of the ice and snow!1 (And through a magical portal too).
(January 2011 — November 2012). Three dreamers from across Nehwon and further meet in the Dreamlands and journey to the Moon and beyond, lured by a dark stranger.
(June 2009 — June 2010), the first campaign I hosted on Obsidian Portal. Two strangers (and unknown to them, a third) from the wierdest and most xenophobic lands of Nehwon are marked by a river God as his chosen ones. They journey upriver to confront an ancient evil beneath Ogre Island.
The strange shaman of the Bnazic Desert began his tale here.
Grim, steadfast Griflet, ruler of Nehwon’s newest land.
Quarn the Mingol Sorcerer, servant of Chaos.
Miscellany and commentary
1 Thanks to the Immigrant Song by Led Zeppelin