Nehwon
Revised attack parry matrix
A revised version of the table, incorporating weapon damage and ripostes.
Attack | Parry | Consequence |
---|---|---|
impale | critical | Defender’s weapon (if not a shield) takes ordinary damage, attacker’s weapon takes 2 points of damage. Excess damage breaks weapon and passes through to wielder; armour defends normally. Defender may riposte with other hand weapon |
impale | success | The attack slips by enough to do ordinary damage and ignores armour. Defender’s weapon takes ordinary damage too. |
impale | failure, fumble | The attack ignores armour, does double damage; if defender fumbles, also roll on fumble table |
critical | critical | Defender’s weapon (if not a shield) takes ordinary damage, attacker’s weapon takes 2 points of damage. Excess damage breaks weapon and passes through to wielder; armour defends normally. Defender may riposte with other hand weapon |
critical | success | Attack hits hard enough to do ordinary damage, armour defends normally. Defender’s weapon takes ordinary damage too. |
critical | failure, fumble | Attack does double damage, armour defends normally; if defender fumbles, roll on the fumble table |
success | critical | Parry succeeds; lower attacker’s weapon hit points by 2 if not a shield. Defender may riposte with other hand weapon. |
success | success | Defender blocks damage; no result |
success | failure, fumble | Attacking blow does normal damage, armour protects normally; if defender fumbles, also roll on fumble table |
failure, fumble | critical | Attack fails. Defender may Riposte with either hand; if attacker fumbles, also roll on fumble table |
failure, fumble | success | Attack fails; defender may make a Minor riposte with parrying weapon by rolling under the number rolled to parry; this imposes a 10% penalty on further parry or dodge attempts this round. If attacker fumbles, also roll on fumble table. |
failure, fumble | failure, fumble | No damage, no effect, play continues; fumblers roll on the fumble table. |