Revised attack parry matrix

A revised version of the table, incorporating weapon damage and ripostes.

AttackParryConsequence
impalecriticalDefender’s weapon (if not a shield) takes ordinary damage, attacker’s weapon takes 2 points of damage. Excess damage breaks weapon and passes through to wielder; armour defends normally. Defender may riposte with other hand weapon
impalesuccessThe attack slips by enough to do ordinary damage and ignores armour. Defender’s weapon takes ordinary damage too.
impalefailure, fumbleThe attack ignores armour, does double damage; if defender fumbles, also roll on fumble table
criticalcriticalDefender’s weapon (if not a shield) takes ordinary damage, attacker’s weapon takes 2 points of damage. Excess damage breaks weapon and passes through to wielder; armour defends normally. Defender may riposte with other hand weapon
criticalsuccessAttack hits hard enough to do ordinary damage, armour defends normally. Defender’s weapon takes ordinary damage too.
criticalfailure, fumbleAttack does double damage, armour defends normally; if defender fumbles, roll on the fumble table
successcriticalParry succeeds; lower attacker’s weapon hit points by 2 if not a shield. Defender may riposte with other hand weapon.
successsuccessDefender blocks damage; no result
successfailure, fumbleAttacking blow does normal damage, armour protects normally; if defender fumbles, also roll on fumble table
failure, fumblecriticalAttack fails. Defender may Riposte with either hand; if attacker fumbles, also roll on fumble table
failure, fumblesuccessAttack fails; defender may make a Minor riposte with parrying weapon by rolling under the number rolled to parry; this imposes a 10% penalty on further parry or dodge attempts this round. If attacker fumbles, also roll on fumble table.
failure, fumblefailure, fumbleNo damage, no effect, play continues; fumblers roll on the fumble table.

Revised attack parry matrix

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